Hiva (Wind) Wind · Attack · 3★
🔍
Cutoffs P1: 810 P2: 1,116 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,495 Ends In Calculating... Season 39 Last 200 games/rank
✕ Clear
🧬 Monster Profile
Hiva (Wind)
Name Hiva
Element Wind
Archetype Attack
Family Grim Reaper
Natural Stars
Skill-ups to Max
×12
Awaken Bonus
✨ Leader Skill: Increases Attack Power of ally monsters with the Wind element by 30%
Base Stats ⓘ
HP 8,895
25th %ile: 9885
Median: 10215
75th %ile: 10545
Hiva (Wind): 8,895
9390 12345
ATK 758
25th %ile: 812
Median: 845
75th %ile: 867
Hiva (Wind): 758
747 1098
DEF 461
25th %ile: 593
Median: 615
75th %ile: 637
Hiva (Wind): 461
406 714
SPD 94
25th %ile: 101
Median: 103
75th %ile: 105
Hiva (Wind): 94
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Hiva (Wind): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Hiva (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Hiva (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Leader Skill
Leader Skill Wind Attribute

Increases the Attack Power of ally monsters with Wind attribute by 30%.

Stat: Attack Power Bonus: +30%

Grim Scythe
Grim Scythe

Reaps the life of the enemy with a deadly scythe. Acquires additional turn if the enemy dies.

Max Skill: +40% Damage
Mult: ATK 3.2*ATK
Effects: Additional Turn
▸Damage +5%
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +15%
Deadly Swing
Deadly Swing AOE

Inflicts damage to all enemies with a deadly scythe. The Critical Rate increases to 100% if the enemy's HP is 30% or lower.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +25% Damage
Mult: ATK 2.2*ATK
Effects: Guaranteed Critical Hit
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Death Penalty
Death Penalty 3x Hits

Predicts the enemy's death with the wind of heavens. The less HP the targeted enemy currently has, the larger the damage becomes and the cooltime is removed if the enemy dies.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +20% Damage
Mult: ATK ATK*(4.1 - 1.6*Target HP%) x 3
Effects: Reduce Cooltime
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1

January 30, 2015 Balance Patch

January 30, 2015 · Patch #7 · 1 change
Full patch ↗
Death PenaltyS3
Damage Increased
Damage increased by 14%

December 02, 2014 Balance Patch

December 02, 2014 · Patch #6 · 1 change
Full patch ↗
Death PenaltyS3
Effect added
[Effect added] Added an effect which removes the cooltime if the enemy dies
💡 Data updates regularly · Click any monster to view detailed matchup analysis